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University Project - English-based Educational Game

Project type

Game, Education

Date

November 2022

Location

Depok, Jawa Barat

This project is made as mid-term project submission for the course "PEMBELAJARAN BAHASA BERBANTUAN KOMPUTER" course, or in "English Learning with Computer Assistant". in Gunadarma University. The course required every student to create an interactive learning material using any platform and upload a video submission of the student operating the tool while giving out explanations about the topic chosen for the platform.

The topic for this interactive lesson is identifying sea animals by their picture and description by completing the sentence using the 4 choices in the question. The purpose for this game was to evoke interest and further up the knowledge of students' in vocabularies.

This game was made using Canva, Microsoft Powerpoint, and iSpringSuite to help the game able to be operating when deployed in a website building tool Netlify.

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